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This rule is weakened slightly if the images in question depict the entity doing various functions, but it is still discouraged for the most part.
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Texture files for 3D models, there's no reason to have those on the wiki unless for a very specific reason.Īvoid adding redundant photos - we don't need to see 3+ photos of the same entity under different conditions nor do we need to see it from various angles.Some things that should absolutely be ripped are. Remember that just because it's pulled from the files doesn't mean it'll surpass in-game screenshots. There does however need to be restrictions on how ripped images are used. This is usually done to get the highest possible quality photos, especially for things such as in-game documents or photos. Ripped images are photos which are taken or pulled straight from the game's files. These include: Concept Art, Promotional Art, Game Name, and even Maps. If a gallery has let's say, over 10 images then it might be a good idea to diving up the gallery into multiple sections.Ī majority of articles will only need a few headers for division. Your_Image2.png|Your second image's caption. We do not demand for the highest in-game quality possible but remember that Video settings should be as high as they can go.As with the previous rules, overall image quality is still a determining factor so exceptions apply. Likewise, screenshots take priority over capturing your monitor or tv with a camera for example. Officially sourced files take priority over in-game screenshots.
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Uncontrollable aspects, such as an image being taken during a moment where the screen is blurred intentionally, do not excuse poor photography. Make sure that there's no other obstructions in your image such as it having bad lighting or the angle of the thing your trying to capture being awkward. Our usual cut-off point for image quality is 640 by 480px, the equivalent to a 480p video on YouTube, though depending on the scenario exceptions can apply.Įven if your image surpasses that resolution the actual quality of what's being represented needs to be good.